Blender 3.5 Launched: Test Out Its Standout Options

It is that point of the season once more – a brand new Blender model has been launched! Blender 3.5 is lastly right here, kicking off the yr with a bang. It is greater, higher, and extra spectacular than ever. Prepare for an incredible yr forward with Blender, beginning robust with model 3.5!


Blender 3.5 alerts the start of the tip of the legendary 3.X collection, coming at its tail stronger and extra mature than ever.  Additionally, because the penultimate launch within the collection, it begins paving the way in which and setting the foundations for the massive 4.0 release to come at the end of the year.

Here’s a take a look at the important thing options (after which some) that stood out to us on this latest launch, nevertheless it’s extremely really helpful to check out the release notes and the release overview for a full image of all of the superior new options obtainable now at our fingertips!

Cycles, Blender’s groundbreaking path-tracer, continues to keep up its fast tempo of improvement and delivers yet one more spectacular characteristic on this launch: Gentle Timber, also referred to as as Many Lights Sampling.

Lights will information you dwelling

Cycles now helps mild timber to extra successfully pattern scenes with quite a few lights, considerably decreasing noise on the expense of barely longer render occasions per pattern. Virtually, at equal render occasions, a render with mild tree enabled could have managed to finish much less samples, however the picture would have converged a lot additional and have a a lot better noise ratio. Enabled by default in new scenes, mild tree sampling might be disabled within the Sampling > Lights panel.

With out and with Gentle Tree enabled at equal render occasions

Supplies with emission now characteristic a brand new Emission Sampling setting, which replaces the earlier A number of Significance Pattern toggle. The brand new default setting, Auto, makes use of a heuristic to estimate the emitted mild depth, figuring out if the mesh must be thought-about as a light-weight for sampling. For single-sided emitters or closed meshes, the Entrance faces solely setting may also help cut back noise with the sunshine tree.

With out and with Gentle Tree enabled at equal render occasions

In abstract, the presence of quite a few lights in a scene, together with mesh lights, now not leads to considerably elevated render occasions!

One other unsurprising but thrilling improvement: Geometry Nodes will get one other batch of latest nodes and workflow enhancements courtesy of the never-sleeping Geometry Nodes crew!

Blur Node

The Blur node is likely one of the most anticipated options in geometry nodes, and unlocks blurring within the 3D workspace for the primary time in years. This can be very helpful in geometry nodes, to easy meshes, combine attributes, blur procedural and picture textures, easy attribute masks, and way more.

Nodes, Nodes, and Extra Nodes!

It isn’t a brand new Blender launch with no bevy of latest nodes and performance for Geometry Nodes. Whereas it will be too lengthy to call all of them right here, some highlights embrace the curve interpolation node, a elementary node for hair and fur amongst different makes use of, Picture Enter and Picture Data nodes, an Edges to Face Teams node, and way more!

There’s additionally been plenty of enhancements to the person interface, together with a re-organization of the add menu, disabling of robotically attaching nodes after including or transferring by holding alt. Try the release notes for every new node added.

That is my private favourite characteristic, the primary iteration of the viewport compositor, a part of the real-time compositor project, now ships in Blender with this launch!

The viewport compositor might be activated to at all times be utilized on the entire viewport, or solely when in digicam view, and does precisely what its title suggests: It applies the compositing node tree to be utilized on to the viewport, unlocking a complete new degree of interactivity and novel workflows, because of it being primarily based on the GPU.

The viewport compositor continues to be lacking some options, notably multi-pass compositing and the fog glow glare, however developer Omar Emara is working onerous to deliver it to characteristic parity with the previous compositor. As soon as all of the nodes are ported, the objective is for this new, a lot sooner GPU primarily based compositor to fully change the earlier CPU-bound model.

However wait: there’s extra…

On high of including thrilling new options, this launch additionally has tons of of large pace and high quality of life enhancements strewn throughout Blender. Here is a small pattern of them:

Appropriate with the VFX Reference Platform 2023

Based on the feedback they got during SIGGRAPH and from the community, Blender 3.5 brings again VFX Reference platform compatibility. This not solely aids studio integration but in addition streamlines the method of incorporating Hydra render delegates into Blender, necessitating stricter alignment. Within the third quarter of 2024, suggestions gathered from channels like,, and the bf-committers mailing listing might be assessed to assessment this determination.

Modeling updates

A brand new Flip Quad Tessellation operator permits management over the tessellation orientation of quads:

A brand new set attribute operator to regulate generic attributes in edit mode


Assist for Vector Displacement Map (VDM) Brushes

“Necessities” asset library

Blender now ships with an “Necessities” asset library, which notably consists of a variety of hair node teams designed by Daniel Bystedt and applied by Simon Thommes.


Try the official 3.5 overview over on the website, Pablo Vazquez at all times goes above and past with the design to point out what the most recent Blender has to supply. Now, time to obtain Blender 3.5 and put all of those new options to the check. Completely satisfied Mixing!