Behind the Scenes: Scottish Cow


Hello, my identify is Andrei Zubachevsky. I am from Ukraine, and I’ve been working in 3D for a yr and a half now. I principally deal with 3D animation and modeling, and I’m additionally a lighting artist. Recently, I’ve been moving into grooming as a result of I noticed it makes my characters extra attention-grabbing. I used to do pictures, however I noticed I lacked management over gentle and composition. Furthermore, I could not create stylized characters in actual life. That is why I began doing 3D.


I used to be impressed to create this glorious cow by the approaching summer time and the will to use my newly acquired data in observe.


The principle software program I used was Blender. The work began with gathering references.


After deciding on the cow’s pose, foreshortening, and stylization of shapes and wool, I started modeling. As a substitute of sculpting, I used basic Subdivision floor modeling.


I used Substance 3D Painter to create the textures. Right here, I created the textures for the cow’s nostril and horns.


Subsequent, I moved on to probably the most attention-grabbing half, creating the hair and fur. I achieved this by means of the basic particle system. I used 4 particle programs, every serving its personal function. Let’s begin with the primary and important particle system. To attain the specified end result, I utilized this hair virtually in every single place aside from the very tip of the face.

1. For the primary particle system, I created a size and clump map. You possibly can check with the screenshot above to see the Clumping and Roughness settings.

2. I used the second particle system to create a clean transition from the principle particle system to the nostril. This fur was shorter and thinner in comparison with the principle one. There’s nothing significantly particular concerning the Clumping and Roughness settings right here, however I spent lots of time combing.

3. Over time, I made a decision that I wanted to make the principle fur fluffier. After some experimentation with the primary particle system, I noticed that it will be simpler to edit a duplicate. The copy turned the third particle system, and by making it much less dense and brushing it, I used to be glad with the end result.

4. The fourth particle system was used for the hair on her head. Nevertheless, there was a bit of drawback. Once I tried to create curls utilizing the Clumping settings, they did not look as good as I wished them to.

After fastidiously reviewing the references, I seen that the massive curls have been transitioning into smaller ones. Even once I manually gathered the small curls into bigger ones, there was nonetheless one thing improper. However after experimenting with the Kink settings, I lastly achieved the specified end result.


The lighting on this paintings is gorgeous, but not overly complicated. On the precise, we’ve the principle gentle supply, an Space gentle, whereas on the left, there’s a related gentle supply, however with decreased depth. This softens and enhances the shadows on the left facet.

One thing nonetheless appeared lacking, although. To finish the paintings and make it extra vibrant, I added a reflector to the entrance. With this addition, the paintings turned extra interesting and juicy!

RENDER – Scottish Cow

Thanks in your consideration. Remember to observe me on my social networks! I want you nice inventive success!

Concerning the Artist                       

Andrey (tviintik) focuses on 3D animation, modeling, and lighting artistry. In the meanwhile, he does freelance work.