Behind the Scenes: Durotan Portrait

INTRODUCTION
Hello everybody, I am Claudio Cirino from Brazil, and I work as a software program engineer, however 3D laptop graphics is my ardour. I have been utilizing Blender since 2014, and have adopted it as the principle device for my digital paintings.
INSPIRATION
I am a giant fan of World of Warcraft, and once I appeared on the idea artwork of Durotan made by Wei Wang, I seen the expressiveness of his eyes and fell in love with the portrait.
On the identical time, I used to be finding out 3D portraiture in Blender and determined to make use of it to create a portrait of the character.
MODEL
The mannequin and portray had been finished in Zbrush and later exported to Blender, the place the retopology was carried out.
Because it was a portrait requiring intricate pores and skin particulars, I made a decision to make use of UDIM and a number of high-resolution maps. On this case, there have been 2 maps of 8k for the face and 1 map for the remainder of the bust.
HAIR
Initially, the hair was created utilizing the Particle system, however later I opted for the brand new hair system in Blender 3.5, which made the creation course of simpler and considerably improved efficiency.
SHADERS
Except the pores and skin shader, the opposite supplies had been nearly fully procedural.
Pink Stone materials is proven beneath,
LIGHTING
For lighting, I used 3 gentle factors with a blue bounce gentle and a really intense white backlight.
RENDER – Durotan Portrait
Thanks for studying. Be at liberty to ask any questions, and for those who like my work, comply with me on social media. Have day!
Concerning the Artist
Claudio Cirino, a 3D artist and a software program engineer from Brazil. At present working as a freelancer