Behind the Scenes: A Wet Day

INTRODUCTION

My title is Nguyễn Nông Ngọc Khánh, and I stay and work in Vietnam. I got here throughout Blender in 2009 fairly by probability, and I’ve liked it ever since. My primary job is to create 3D visualizations from 2D sketches for architectural tasks. Moreover, I often tackle freelance jobs, similar to modeling 3D objects or creating brief animations for instructional functions.

INSPIRATION

I’ve all the time wished to enhance my Blender abilities by engaged on varied tasks to realize the outcomes that I wished. For this undertaking, I created the idea with Secure Diffusion, primarily based on some key phrases: lounge, dimly lit, moody gentle, many vegetation, raining outdoors, and foggy climate. 

After many makes an attempt, I lastly acquired a consequence that impressed me and I made a decision to recreate this scene in Blender.

MODELING

I modeled the wall, flooring, the bottom outdoors, and all of the glass home windows primarily based on the idea. I made certain to maintain them so simple as attainable whereas guaranteeing the right scale in the true world.

I additionally created easy shapes for all of the pots inside the home.

TEXTURING

For the wall and flooring objects, I used textures from the Quixel Megascan Library, particularly the brown clay and previous picket supplies.

The picket body of home windows and doorways is easier; I used only one picket texture and an imperfection map for it.

All of the pots have procedural supplies on them.

Essentially the most difficult materials on this scene is the glass. I attempted to create glass with water streaks (after the rain) and a foggy impact to indicate the chilly ambiance outdoors.

LIGHTING

The lighting setup may be very easy; I used only one HDRi from PolyHaven named Roof Garden to light up the room.

PROPS

I created Ivy branches within the room utilizing the IvyGen Addon and added a plant mannequin from my library.

After that, I added some easy Ivy fashions from Quixel Megascan.

Furnishings, timber and different vegetation, had been taken from Maxtree models, Bproduction Vegetation addon, and my very own library.

COMPOSITING

I used composition guides and depth of discipline within the digicam settings to seek out some good angles for this scene. The rule of thirds is my favourite possibility for archviz, and I all the time activate “Present Focus Aircraft” to manage DOF extra simply.

In spite of everything, K-Cycles render with Publish FX options helped me create some good closing renders with out post-processing, similar to Bloom impact and chromatic aberration.

And, that’s all the method behind my art work. Beneath are the ultimate renders!

RENDER – A Wet Day

Thanks on your consideration. I hope you loved my little article!

In regards to the Artist                       

Nguyễn Nông Ngọc Khánh is a Blender consumer from Hanoi, Vietnam. He’s an archviz freelancer, a 3D modeler and a Blender coach.