A Take a look at the Headshot 2 Mesh Characteristic

A few of you studying this already know concerning the energy of Character Creator and the way it’s improved over time with extra options and instruments. There are lots of new customers becoming a member of our ranks that aren’t fairly certain simply what Character Creator is, so for them, I’ll begin with a bit overview then we’ll transfer onto the Headshot 2 Mesh characteristic that permits anybody to place a customized head on a functioning Character Creator physique.

After I first acquired into creating 3D belongings, with Studio Max because it was identified then, I purposely averted creating a specific asset. A 3D mesh character. It wasn’t the making of the mesh that I didn’t like. Moderately it was the in depth skinning of the mesh to the bone construction that would devour a day or two very simply with most of that spent on the fingers and different smaller joints.

Anybody who has rigged (skinned) a 3D skeleton is aware of simply how time-consuming it may be and what a inventive buzz kill it’s. I might end up quite a lot of props in the identical time it took to pores and skin a personality.   Even skinned props had been a lot simpler except that they had quite a lot of small bones.

BACKGROUND: Character Creation

Again within the early days rigging was a time period used to arrange a personality with a management panel for animators. Every transferring half needed to be wired to a panel with controls created out of splines. That wasn’t a foul job in comparison with skinning however that’s how sophisticated animation was. Now rigging has develop into synonymous with skinning so don’t be confused should you see the phrases utilized in other ways at totally different occasions. Management panels have fallen out of favor with fashionable instruments so rigging means skinning to quite a lot of creators.

To provide you an concept of what it was wish to create a personality 10 to fifteen years in the past, at the very least in my pipeline, you need to think about a protracted course of, days and at occasions a few weeks simply to get a personality created, rigged, reviewed, and revised to fulfill the wants of the animators. First was the idea artwork drawn by a high quality artist which was then became a T-Posed character mesh. This was despatched upline for approval and was revised via a course of that finally created a working character.

After this, at the very least in my case, the skinned mesh was despatched to a texture artist with UVs mapped out. Generally the artist would map their very own UVs, nevertheless it was one other layer of the method within the making of a personality and turned out some gorgeous work within the closing product. Specialists dominated the day again then fully totally different than right now’s Generalist method to work the place we do nearly every part as an alternative of a manufacturing pipeline of artists.

I’ve instructed you all this simply to get so far:

Character Creator 4 does all this be just right for you.

If you’re not new to Character Creator, then you definitely already know the facility of the software however if you’re a brand new consumer simply getting a primary look there are some issues you might want to know. You’re supplied with female and male base meshes skinned and able to go. These can be utilized as a base mannequin to export out in FBX or OBJ to the clothes maker of your alternative like Marvelous Designer. The garments you make are then imported into Character Creator and skinned with a couple of clicks. It doesn’t must be a head mesh. You may extract or minimize the pinnacle off an current mesh and use the method to switch it to a working CC character.

ZBrush GoZ can also be built-in into Character Creator permitting for a seamless switch of the bottom mesh to and from ZBrush. This permits us to harness the facility of one of the vital inventive instruments within the trade to re-sculpt the bottom mesh to suit our wants. You may also create clothes and niknaks in ZBrush in addition to paint the textures. All this with out exporting and importing and these are just some of the nice instruments and options accessible in Character Creator 4.

Making characters is now a nice expertise with Reallusion taking out the guide skinning. You may nonetheless tweak the automated rigging outcomes with one more skinning software that provides bone-by-bone entry.

We are able to all be character builders now. We are able to use our personal idea artwork, use third-party sources or no matter pops into our head to make distinctive characters to make use of in manufacturing or promote within the Reallusion Market. In right now’s world, with bills rising, you’ll be able to leverage your character-creating expertise with an additional earnings stream from {the marketplace} and you may embody props too. So Reallusion isn’t simply giving us a possibility to make our personal characters for storytelling however they’re offering a way of future earnings for people who select to sell assets within the Market.


Headshot plug-in model 1 targeted on image-to-head expertise. Model 2 provides a brand new mesh software to the combination that works like a head wrapper that transforms the bottom mesh form into the imported head mesh. Whereas the picture software in Headshot continues to be a go-to software, the brand new mesh characteristic takes the plug-in to a different degree. In our first instance, I downloaded a cat’s head mannequin from Sketchfab by nonlly. After dragging and dropping the pinnacle mesh into the Character Creator 4 workspace I centered it within the viewport and began the Headshot mesh plug-in course of by clicking the Mesh, Begin Head Era buttons. I had my head meshes already textured earlier than beginning this course of and bringing them into CC4 Headshot 2.

As soon as the mesh was loaded up, I manually positioned the markers, 32 of them, throughout the imported mesh whereas being cautious to outline the ears. This will likely sound like quite a lot of markers nevertheless it’s actually not and doesn’t take lengthy when you’ve performed a couple of of them. The face itself goes rapidly and this head mesh didn’t want further markers to delineate a extra advanced mesh form. In some instances, I’ve discovered that further markers are wanted when the again of the pinnacle is a extra radical form than the native mesh.

Take care to mark non-human ears to higher form the mesh through the course of.

From right here I refined the mesh a bit however not extensively and unchecked the field to retain the unique neck form. I might have spent extra time right here, however I acquired nice outcomes the primary day out. A subsequent Doberman mannequin took a bit backwards and forwards to get the mesh form proper. For that mannequin I went backwards and forwards from Align Factors to Head Gen a couple of occasions to maneuver some markers. There was nothing to it.

Ultimately it turned out to be an ideal anthropomorphic Cat character that may put on Character Creator clothes and niknaks.

The Cat Burglar Character

So, this character grew to become, after all, a cat burglar and if you’ll have a cat burglar then we want a Police canine in order that was my subsequent goal as I discovered a pleasant full physique Doberman mesh by InaweofGod on Sketchfab which I took into 3DS Max and eliminated all however the head and neck of the canine.

CHARACTER 2 – Police Canine

From this level on I adopted the identical course of I used with the Cat head besides I had to make use of extra markers. I ended up utilizing 40 to get the outcomes I wished. This can differ between customers and can develop into even easier because the group learns and shares extra suggestions and methods.

Exhibiting a number of the 40 Markers used with the additional marker defining the again of the pinnacle and neck.

Even with the backwards and forwards it solely took a matter of minutes to get the outcomes I wanted. This seems like space for experimentation to see simply what may be performed with this new software. Since I’m a infamous iClone asset hoarder I dove right into a golden oldie, the Occupations Police Officer, to make use of the equipment and cap together with inventory pants and shirt texture black to match the hat. Earlier than lengthy, my anthropomorphic model of a Police Canine was born.

The Doberman Police Canine character in Uniform and Informal. I even gave him a muffler for that lengthy neck on chilly days.

Beneath is one other instance of different characters I created throughout testing with the Headshot 2 plug-in.  They vary from ZBrush-created and kitbashed to Sketchfab meshes. All created functioning characters in lower than an hour aside from the primary few makes an attempt. As soon as I acquired a couple of runs underneath my belt it grew to become a lot simpler and far faster to end up a personality with this methodology.

Different characters created throughout testing utilizing the mesh characteristic.


In future installments, we’ll be having a look into what’s being performed with Character Creator. We’ll additionally take a look at how customers take Headshot to new ranges of creativity producing a number of the most unusual characters within the Reallusion universe.  

With Character Creator 4 and Headshot 2 nearly anybody could make characters that aren’t solely purposeful however dynamic and cinematically thrilling including one other ingredient to your manufacturing or serving to you create belongings for others to comprehend their manufacturing goals.