A Procedural Island Generator Constructed with Geometry Nodes

Luke used Geometry Nodes to generate a stylized island and populate it with bushes, buildings, rocks  and extra, and provides a high-level overview of how he used Geometry Nodes to construct this generator.

A private Mission influenced by Nordic, Scottish, and Irish islands. I needed to create one other randomly generated island by the contact of a button utilizing blender geometry nodes. Every island is exclusive in rotation, measurement, top, and asset scattering.

Each mannequin is created by me and all textures are procedural.

Under is a quite simple breakdown of what’s happening within the scene:

  • Every island begins life as a subdivided Airplane.
  • The airplane is then rounded off and a texture is overlaid which deletes components of the mesh. This texture is random and continually altering.
  • The airplane is then extruded.
  • Some extra subdivision surfacing is finished and one other texture is overlaid which units the place of the vertices to create mountain-like constructions.
  • The ocean flooring is added as a subdivided dice. The peak of the dice is influenced by the proximity of the mountain-like object.
  • Then the ocean and the property are added and textured.

There was plenty of different problem-solving happening on this scene which was plenty of enjoyable to work out. For example, the dock at all times seems on the fringe of the island near the bottom grass level and so they seem extra typically if there’s a home or a lighthouse current on the island.

A extra detailed course of on how this was created could be discovered on my website.